Spilt
Coffee Animation
2.
Our animation is about the three pickles 1. Cameraman 2. News anchors and a
friendly monster. This monster shakes the ground as it walks thus explaining
for the shaky movements. As the building shakes the coffee spills on the paper,
making the news anchor mad. He begins to have a rage fit, flipping over tables,
and rolling around. He falls out of the window, the girl falls after him, but
the monster brings them back to the studio.
The
anticipation is when the monster comes and the coffee rolls on the table, the
reaction is when it spills and the news anchor takes the paper, the reaction is
when he flips over the table and rolls out the window.
The
wind sound enhances the film by created an effect of being high in the air so
the monster looks really tall and when the guy falls out the window it makes it
seem like he would die.
3.
We came up with idea from another idea we had, a Godzilla type of animation. We
still wanted to use the monster in someway so we decided to make a news show,
but the monster interrupted, when we figured out that there was no real
reaction we had to come up with one. We thought about what news people would
get mad. We came up with the idea of his coffee spilling (because of the
monster) and getting all over his papers. While testing the shots he fell over,
and seeing as it was a good idea we kept him as falling out the window. After
he fell, the girl fell looking out the window, but we didn’t want it to end
there. The monster came back and put them back as a way of apologizing.
We
both spilt the jobs fairly equally. We both created the set and the characters
and props. While shooting we did what we could, sometimes shooting and other
times moving the characters. We did equally spent time on the creatures
physical appearance and the set in which the story took place in… like with the
painting it yellow, and giving it weird windows, and strange objects. When it
does come to the characters Kate made the woman’s facial features and hair,
Tatiana made the mans the monster before hand.
When
it was time to edit the animation we worked on taking out the bad photos. We
took the pictures into iMovie and editing it using the wind sound. We added the
titles after the music so we could see how it would look. After the editing we
checked for any mistakes…we didn’t see any even though we triple checked. We
watched it over to make sure everything was good.
Overall,
we are not happy but happy about the film itself. The way the camera and set
kept moving was to much for each image that they would have to many random
jolts in the flow of images.
However,
the good things about our film were the small ideas, like the monster waving to
the people and walking away. The way the coffee looked as it spilled looked
very real. We also like the idea of rolling out the window and flipping over
the table. Our film had a very good idea.
4.
Making the Set-Our set was made out
of a box and sticks. We took a box and cut it to fit the camera screen. We cut
out the windows and had the idea to use sticks. After we painted the whole
thing yellow we added cracks and old staples in the walls to make it look like
an old news studio. We made the problems like the paper, coffee, camera and
table out of clay.
Making the Characters-
We
already had the monster made out of clay, so the only characters to make were
the pickle people. Three of them. We just got green clay and sculpted the clay
into pickle shapes, with a flat bottom. We added eyes that we could change in
the middle of the animation. We gave them clothes and hair, for the girl and
made them basic and simple so you wouldn’t be focused on the details, but by
what was happening.
The Equipment we Used-
We
used clay, cardboard, a camera and staples, paint, sticks, a tripod and tape.
The programs we used were iPhoto and iMovie.
The Editing Process-
We
both helped in a way… Kate did the sound and Titles and Tatiana helped with the
Editing photos and the Editing Grammar for this Final Report Kate equally
typed.
Sound and Audio-
We
added the wind in because we wanted the shaking of the camera to seem more
natural and make the set sound like it was high in the air.
We now conclude this reflection.
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